3/11/2023 0 Comments Meander scentsy warmerSparkling Snowman Scentsy Warmer $70.00 $63. Scentsy Cosmos Mid Size Authentic Warmer & Bulb Purple Floral Retired New In Box 51.74 68.99 previous price 68.99 25 off 25 off previous price 68.Tiger's Eye Pumpkin Scentsy Warmer $60.00. The Mandalorian Scentsy Warmer - Star Wars Collection.2018 Scentsy Warmers 2019 2020 2020 Scentsy Warmer 2021 2022 Baseball Hat Scentsy Warmers Baseball Scentsy Warmers Blue Scentsy Warmers Candle Warmer Christmas Scentsy Warmers College Scentsy Warmers Diffuser Disney Disney Warmers Essential Oil Fall Winter Football Scentsy Warmers Glass Scentsy Warmers Halloween Scentsy Warmers Holiday Collection Licensed Warmer Mini Warmer NFL Nightlight Scentsy Warmers Pumpkin Scentsy Warmers red Scentsy Warmers Scentsy Buddies Scentsy Buddy Scentsy Campus Collection Scentsy Element Warmers Scentsy Fall Winter 2021 Catalog Products Scentsy Harvest and Halloween Collection Scentsy Mini Warmer Scentsy MLB Collection Scentsy Spring Summer 2022 Catalog Products Scentsy Warmer Scentsy Warmer of the Month Scentsy Wraps Sports Scentsy Warmers Spring Summer Spring Summer 2019 Stuffed Animal Scentsy Buddies white Scentsy Warmers Winter Scentsy Warmers Follow the maze on the Scentsy Meander Warmer’s glowing porcelain, and get lost in another place and time.
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3/11/2023 0 Comments Swallow your fear pathfinderJust waiting to see where the final resting place for those effects will be. The effects from BMOS's 'Extended Natural, Shield, and Armor AC Bonus' will definitely be added. Having said that, there are certainly some other extensions that will be added. And I would liek to try and minimize that as much as possible. And that is ok, if you don't want to use the Full Overlay extension you can just use the original PFRPG - Spellbook that doesn't require any extensions.īut if this module ends up using 6 different extensions then the user is forced to have all of them if they want to use the module. As it stands right now this module forces you to use the Full Overlay. One of my concerns is the line between functionality and forcing multiple modules on people. I want to get everything working with the Full Overlay first, then I will look at adding additional extensions. Will the AURA effects from bmos extension will also see their place in this den of pure genius incredible greatly coded effects?Probably. ROLLON - These are all for auto rolling against the Confusion Effects table. Form of the Exotic Dragon I, II, III - sovereign.Conjure Deadfall - new damage entry for CL/3.Vermin Shape I, II - save vs mindaffectingĬL/3 (thirdcl) - Duration/Damage, Not Effects.Tower of Iron Will I, II, III, IV, V - mindaffecting -> SR.Tough Crowd - save versus enchantment, illusion.Thought Worm I, II, III, IV - save vs mindaffecting.Suppress Charms and Compulsions - save versus charm, compulsion. Protection from Spells - save versus spell, spelllike.Intensify Psyche - save versus spell, emotion or pain SAVE DC.Form of the Exotic Dragon I, II, III - umbral (death).Form of the Alien Dragon I, II, III - nightmare (mindaffecting), occult (evil), void (emotion).Angelic Aspect, Greater - save versus poison.See next post for details of all the spells that have effects from the Full Overlay Extension. It won't break anything have both of these loaded but you will end up with duplicates of all the spells. Note: If you are using this module you probably want to remove, or unload, the original 'PFRPG - Spellbook' module. At that point I will merge it back into the main 'PFRPG Spellbook' thread. This also means that the changes for this module will be posted in this thread until this module is 'ready for primetime'. If, however, you are ok with a module that will be changing relatively often please do down load it, test it, and let me know of anything I missed. So, if you aren't interested in dealing with this 'beta' version of the spellbook I would hold off on downloading it for a little while. I will post updated versions as quickly as new spells get identified. If there are any spells that you see that I have missed please let me know.ĭue to the fact that I am sure there will be quite a few changes to this in the next few weeks this will be somewhat of a work in progress for the first few weeks. I have tested all the effects and they look to all be working.īut I am sure that there are many more spells that could be modified that I have missed. This is my first pass at extending the PFRPG - Spellbook to use the features available from Kelrugem's Full Overlay extension. Fixed the error with opening spell lists from the library. Version 1.2 - Added effects for some new spells. You can now access memory cleaner functions from the tray icon without having to open up the main window. The next member of the list for the ram cleaners for. 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3/11/2023 0 Comments Net workdone in brayton cycleThe Brayton cycle depicts the air-standard model of a gas turbine power cycle. To demonstrate the application of basic equations for Brayton cycle analysis. To understand the basic operation of a Brayton cycle.Ģ. Since the compression and expansion were modeledģ. Get out of the engine doesn't depend on how good your compressor and You said that for a gas turbine engine modeled as a Brayton cycle Question about the assumptions made in the Brayton cycle for maximum Given maximum cycle temperature, the Brayton cycle is therefore less Highest temperature in the cycle, as the Carnot efficiency is. The Brayton cycle thermalĮfficiency contains the ratio of the compressor exit temperature toĪtmospheric temperature, so that the ratio is not based on the The analysis not only shows the qualitative trend very wellīut captures much of the quantitative behavior too.Ī final comment (for this section) on Brayton cycles concerns the Same as that which we just derived, except for the conversionįactors. The equation in the figure for horsepower (HP) is the The core (compressor, burner, and turbine).įigure 3.24(b) shows the core power for a number ofĭifferent engines as a function of the turbine rotor entry Relation between the gas temperature coming into the turbine bladesįigure 3.24 shows the expression for power of an idealĬycle compared with data from actual jet engines.įigure 3.24(a) shows the gas turbine engine layout including Figure 3.20 is from Rolls Royce andįigure 3.21 is from Pratt & Whitney. Show the progression of the turbine entry temperatures inĪeroengines. (If the temperature is too high, the blades 2 Gas Turbine Technology and Thermodynamics The turbine plus work out (for a Brayton cyle)?ģ. Is the work done in the compressor always equal to the work done in Outside the engine, is that still within the system boundary?ĭoes it matter what labels we put on the corners of the cycle or If the gas undergoes constant pressure cooling in the exhaust Why is the Brayton cycle less efficient than the Carnot cycle? Why do we say the combustion in a gas turbine engine is constant Internal energy of the flow and therefore the enthalpy? When flow is accelerated in a nozzle, doesn't that reduce the Thermodynamic concepts apply to the behavior of real aerospace That there has been a large increase in cycle pressure ratio.
3/10/2023 0 Comments Shattered pixel dungeon staffThe toppled towers and shattered statues seen across the continent are testaments to the artistry and ingenuity of those who came before us, and Pitioss may indeed stand as Solheim's crowning achievement. Traveling the world is sure to open one's eyes to the sheer variety of climates and cultures around Eos, but the one thread tying all lands together is the presence of peculiar stone structures. Hidden among the mountains and conspicuously missing from all conventional maps, these ruins appear to have been all but forgotten in the modern age. It is a dungeon where the laws of physics were distorted into a training ground for an unknown purpose.Īncient Solheim training grounds situated in southwestern Cleigne and shrouded in mystery. It is unknown how old Pitioss Ruins are, but the construct is part of the ancient civilization of Solheim that fell 2000 years ago. The player can then call the car from the roads near Verinas Mart - Ravatogh, and Cindy Aurum will bring it. There is also a way to get out of the area without flying the rock wall one must fly over is scalable from this side, so the player can climb out but can't climb in. To leave the area, the player take off on the Regalia again, or can select "Tow to Hammerhead" to pay gil to fast-travel to Hammerhead. The dungeon's entrance is magically sealed and will only open at night. Access to the dungeon is required to complete the sidequest, Stealing The Past. The player must complete a series of increasing difficult puzzles to locate the Black Hood accessory. It is only accessible on the Regalia Type-F. You can trade with locals, recruit them to help you in battles, or even destroy their camps.Pitioss Ruins is an optional dungeon in Final Fantasy XV located in the Hulldagh Pike in western Lucis. Vast Open World – Explore distant lands beyond belief and meet their exotic inhabitants-merchants and bandits going about their lives regardless of where you go.The Core is the main viral organ of your body you can enhance and customize, allowing for different builds: from recruiting companions to tank to applying damage-over-time / critical damage. Heated Real-Time Combat – Loot organs from enemies or craft them from organic matter to give your body various powerful abilities.Decisions you make during your journey can have enormous consequences on the ending. Our game includes over 150 000 words of text and dialogue. As you travel through space and time, the Multiverse gets rocked by a devastating cataclysm of unknown nature, leaving you stranded in a barren alien land. You are Void: a messenger created by your dimension and sent to an ancient city of Archaban to collect six seals that belong to other worlds. Mind-Bending Science-Fiction Story – Undungeon is set in Multiverse, where seven dimensions find themselves on the verge of virulent turmoil.Colorful Pixel Art Aesthetics – We have invested countless hours in drawing and animating environments and characters by hand. Travel through space and time and make difficult choices in an attempt to reconstruct the Multiverse that is being shattered to pieces by a devastating cataclysm. Undungeon is a science fiction role-playing adventure with exquisite pixel art visuals. Undungeon is an action role-playing video game developed by Laughing Machines and published by tinyBuild. 3/10/2023 0 Comments Escape simulator the labWhen Escape Simulator first released one year ago, the base game featured 15 rooms spread out across three different themes. 617 commits of bug fixes and quality-of-life improvements!.They should feel better in singleplayer and are synced better in multiplayer. Sliders have been improved across the game.There are avatars in UI showing who is speaking in voice chat.Item can no longer be pinned during animation.filtered chat messages are no longer just ignored.Fixed placement of the held item on all camera FOVs.Fixed a bug where removing an item from inventory could crash the game.Proximity chat is now working properly.It will display important updates to the game. Sounds shouldn't continue on loading next episode.Only the display logic prop needs the transparent order offset checkmark.Fixed importing a display prop with textures breaks the room.Unlock input on locks should now work for continuous and fixed locks.Fixed crashing on copy/duplicate and undo.Controller slot interaction should work better.Added button to fix workshop item id in the publish room menu.Introducing the all new prop behaviour ✨The Slidable✨.Lua fixed can't enter negative indexes for locks Better error handling, the log will show on what line the error occurred.The Elevator: there is a reset button for the circular puzzle in case you get stuck.The Top: a rotating object should feel better in singleplayer and multiplayer.The Engine Room: Fixed using fire extinguisher with a controller.You have the option to be a ghost in multiplayer levels!.In the meantime, feel free to join us on our official Discord or Reddit to talk about all things Escape Simulator. The Wild West DLC is set to release in December, so make sure to wishlist it! This way, you'll receive a notification as soon as it's out. We hope you will all enjoy this free update to celebrate the month of Spooktober! In case you missed it, we recently announced the next big DLC for Escape Simulator as well. You can read the whole changelog below.□ We also did more than 600 fixes and quality-of-life improvements for the game. To really add to the spooky vibes, the new Graveyard level is accompanied by a special soundtrack! But wait, you didn't think we'd let you celebrate Halloween without a matching outfit, right? Of course not! That's why the Halloween update also features a new customization option that allows you to turn your character into a ghostly version of itself! Will you be able to solve its many mysteries? □ If you want more like this, you can find helpful people on the Discord server and the Thinky Puzzle Games Discord server.We hope you're ready to solve some more tricky puzzles, because the Halloween update for Escape Simulator is OUT NOW! This update features a brand-new room set in an eerie looking graveyard. The clever bit is how their design draws you in and gets you thinking. Many of the games in this list look simple and, well, a bit basic. But keep it thinky and save your FPS games and dexterity-intensive platformers for another day." Puzzle games, platformers, number games, word games, games with or without grids, games with or without secrets. "The devotees of such games have been known to smile at all sorts of diverse puzzles and conundrums. We've worked with Thinky Games and people from the Thinky Puzzle Discord to track down the best little games that get you thinking. Instead, they offer a conundrum to get you thinking. There are games that don't lean on reactions or visuals to tell a story. However, some are designed to stretch your puzzle-knowhow more than others. All games make you think in some way or other. 3/10/2023 0 Comments Magic trail for mouseI've also noticed that the text input has been lagging behind typing in different applications including basic editors and terminal. I've been having similar issues on MacBook Pro 16" 2019 after upgrading to Big Sur with mouse pointer being laggy when using a mouse connected via Bluetooth or a trackpad. I may try switching out my USB-C to Display Port for a Thunderbolt Dock with Display Port built-in. Sometimes I have to restart two or three times, but eventually it stops doing it. So anyway, the only way I've found to fix it is to restart the computer each morning. It even does it in Internet Recovery Mode. I even re-installed macOS with a completely deleted and re-setup filesystem - not fixed. I've done all the normal SMC NVRAM reset stuff - not fixed. And my external monitor is 144Hz (not sure if the 60Hz and 144Hz refresh rate difference is part of it). I use a USB-C to Display Port adapter (not thunderbolt). Some answers above associate the problem with secondary monitors. I know because when my cursor starts stuttering, if I'm watching a show (say on the TV App), the video stutters in the exact same manner. To be clear, this is more than just a mouse/trackpad input problem. So this is not an answer exactly more of a workaround that I've found. Either way you approach this, good luck - the interaction between apps can get hard to track even with half a dozen apps and utilities added to one build. This last step is hard and can take a long time, so unless you have a hunch which app or change is causing the performance issue, it is sometimes easier to focus on a clean slate to confirm it’s not a bug. Once you’ve ruled out hardware and tested a clean OS, restore your data and then analyze if some app or setting or change has had an impact on the performance. More likely is you’ve changed the system and will need to backup all your data and apps and settings and perhaps try a clean install and make sure the OS and hardware alone can keep up with your pointer. Lots of background processes or a stuck process can aggravate this situation and disrupt the pipeline of inputs.Īlso, if there is a faulty device in your USB or thunderbolt buses they could be flooding the input without you realizing it and removing that extra input might fix the issue immediately. Depending on how fast your display syncs, you might have a small issue where one program is causing the system to triple buffer or worse or you might have a more complex situation where several programs are overloading some portion of the system.įirst steps are use Activity Monitor to check for things like GPU or CPU overloads or just high usage. This talk is focused on iOS which is far more simple than macOS since less program variability and less modifications are possible on iOS compared to macOS. So maybe just might give this small program i try.Īpple has some good content to explain the general concept of a hitch, which is when the system isn’t responding fast enough to react to user input and make a change on screen. I didn't know what was going on, but the stutter issue just gone. Magically after using this software, all the stutter using Bluetooth Mouse is gone. 7 days trial, so might try if this is works or not. And install this software called Smooze ( ). Then stumbled in just one discussion forum. This happens for sometimes, change to Wired mouse the problem was gone.īut I am still trying to make my Logitech Bluetooth works as I like the mouse a lot.ĭid many things in many forum discussing this problem. I tried the mouse using Bluetooth and also the Dongle come with the Logitech mouse. Using USB-C to DisplayPort Connector for External Monitor.And using my Macbook Pro 16 in Clamshell mode. Really annoying, especially when working on photoshop. 3/10/2023 0 Comments Gitbox apacheThen simply open the directory web site and click on the bookmarklet, enter your apache credentials (you have to be a committer) and click on the ‘Publish’ button. You have to install the CMS bookmarklet for that. Most of ypur updates will impact the content/ pages. Usually, you won’t have to change the templates and lib section (except when cutting a release). The following structure is used : cgi-bin Be sure to use https in order to be able to commit your changes… Structure Check on the staging site to see if it’s correct (see )Īll the web site can be fetched at.When everything is checked and sounds correct, the staging site can be published on the production site, which will be pushed to the mirrors every hour. Once a page has been modified, it can be committed, which will generate the static pages on a staging web site. What is important here is that the pages are written using Markdown. The Web site itself is stored in a SVN repository and can be updated easily. Subversion will prompt you for a password, and once you enter it once, it will remember it for you. If Subversion can’t figure out your username, you can tell it explicitly: svn -username you commit You can use a command like this to commit: svn commit You can use a command like this to commit, rebase possible remote changes, and push your changes to the repository: git commit Use your Apache user ID and LDAP password for authentication. Subproject / DocumentationĪpacheDS build tools (checkstyle, docker, junit-addons, skins)Īny Directory committer has commit access. The following table displays the URL of each project, and the URL where you can find information about how to build each project. Check out from Git or Subversionįor Subversion Use a command like: svn checkout We run Git and Subversion over standard HTTPS, so hopefully you won’t have problems with intervening firewalls. You only need to specify a username and password in order to update a repository, and only Directory committers have the permissions to do that. If you just want to browse the source code, you can use one of the web interfaces:Īnyone can clone a git repository or check code out from Subversion. For each project you can find a detailed description how to checkout and build the source on the project documentation. Most sources for the Apache Directory projects are managed through Git, some parts still remain in Subversion. 3/10/2023 0 Comments Goose goose duck game rolesIt is their tasks to solve the puzzle, however, there is a catch.Įach puzzle has had pieces of the other puzzles mixed in at random. Give each group a different jigsaw puzzle. Split team members into equal groups of 4 or 5 people (though not ideal, it is possible to play with groups of 3). Items Needed: At least 3 puzzles with 50 pieces or fewer. Were any creative solutions purposed? How were they received? What skill were used to succeed in the challenge? It also reinforces the idea that everyone is equally important, valuable and necessary for the team to succeed.ĭid team work come easily or was it a struggle to get through? This simple activity encourages communication and problem solving, since every member of the group is needed to complete the task. The more open-minded and collectively responsible the group is, the more quickly they'll succeed. However, the group won't be able to succeed unless they shift from blaming to asking questions. The tendency of the stick to float can lead group members to begin blaming others for the group failure. This can lead to confusion or perhaps even frustration among the team. At first, people will likely lift the stick or set it off balance. It sounds like a simple task, but it is deceptively challenging. Everyone must be standing on their feet when you start. Pinching or grabbing the stick with other fingers is considered cheating. If it slips, they have to start from the beginning. Once the stick is laying across participants fingers, tell them that their challenge is to lower this stick to the ground.Įveryone's finger must remain in contact with the stick at all times during the challenge. The stick should be at the chest level height of the tallest participant to start. Lay the magic cane or helium stick across their fingers. Ideally, you should have an even number of people on both sides, however it is still possible to play with an uneven number.Īsk your group to raise their arms and point their index fingers out. Split your group into two lines facing each other. Goal: The group must lower the stick until it is touching the ground. Items Needed: Tent Pole (or similar - the stick must be long, thin, and light) All activities should take less than 30 minutes of participants' time. Team building games and activities for time strapped teams. Not all team building games are suitable for all teams, which is why we've put together a list of some of our favorite team-building activities that are both exciting and insightful. Whether they're done in-person or virtually, team building activities aid with coworker connections, communication and relationship formation in addition to brightening your team's day. If it's any consolation, our upcoming trick or treat mode for halloween might eventually use a system where the villagers will get abilities based off of the amount of tasks they do.Team building games and activities are a great way to bond and bring your employees together. It's still a pretty similar problem with the blanace of power levels. I'm basically just trying to think of ways to encourage geese to actually do tasks, because I've watched (and been in) a LOT of games, and only once have I seen a Task win. Perhaps have a general rule where any Goose that finishes all their tasks gets a coin bonus? Say +10 silver per task if they're alive when they completed tasks and +3 silver per task if they're dead? Although I suppose that could make them feel left out in such instances. Many roles (such as the Sheriff, Birdwatcher, and Canadian Goose) wouldn't get any bonus for completing tasks. It wouldn't be double powers for EVERY goose role. if we assume that the game is somewhat balanced at the moment, wouldn't giving every goose role double powers unbalance the game? Not necessarily. Originally posted by herbert:well, if we did it that way. This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot.įires 3 lasers, 1 damage each and 2x damage in systemless rooms. This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.Ģ power beam weapon that greatly damages enemy crew. Power Req: 2 A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields. This terrifying beam does no physical damage but ignites fires. Power Req: 4 A very powerful beam weapon that cuts through ships like butter. Known to take out some ships in a single blast. One of the most powerful weapons of war ever created. Slow but reliably powerful standard beam weapon. Power Req: 2 Can cut across an entire ship that has no shields, dealing 1 damage per room. Power Req: 3 Fires a single shot, heavy missile that does 4 damage and causes breaches in the target's hull.Ĭan cut across entire ships, assuming there's no shield to stop it.īeam weapon with extended line. These missiles are designed to cause maximum destruction to ship hull armor.įires 1 missile 4 damage pierces all shields high breach chance. Uses 1 missile per shot.Ĭreative missile design allows for two projectiles for the cost of one!įires 2 missiles 2 damage each pierces all shields. Power Req: 2 Pierces through all shields and deals 3 damage with a chance of fire and breaches. This weapon blueprint appears to be a slightly-modified duplicate of the 'Leto Missiles' weapon.įires 1 missile does 3 damage pierces all shields. a missile launcher), complete with a placeholder description and tooltip. The crystal shards from the 'Crystal Vengeance' augment have their own weapon blueprint (of the type 'MISSILES' i.e. The Boss Missile and Boss Beam also have commented-out descriptions that don't match the weapons, likely from the weapon blueprints that were duplicated and modified to create these. The Artillery weapons used by the Rebel Flagship have unused names and descriptions. Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Consumes 2 missile per shot.īeam weapon, 2 damage per room with small breach chance. Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. (Source: Original TCRF research) Unseen Names and Descriptions Weapons Rebel Flagship Weapons ARTILLERY_BOSS_1Īrtillery that fires 3 missiles that deal 1 damage.įires 3 missiles 1 damage each pierces all shields. These ships were likely originally going to be used in the unused event GHOST_SHIP, which also made use of the removed 'ghost' species. Neither of the ships have any crew, and hence would have operated similarly to automated ships. They, like the impossible pirate, use the pirate version of the Slug Assault class (which was originally named the Truffle class). The 'Impossible Pirate' ship from the game's original demo is still present in blueprints.xml it uses the pirate version of the Slug Assault class, with an Engi crew of 5.Īdditionally, there are two 'ghost ships' in blueprints.xml (though these are commented out), GHOST_SHIP_MED and GHOST_SHIP_HARD, both with the class "Truffle Wreckage". (Source: Original TCRF research) Unused Enemy Ships IMPOSSIBLE_PIRATE The "U shaped ship with the inner ring of airlocks" is Layout A of the Lanius Cruiser in-game, indicating that this was originally going to be Layout A. Keeping this in case we need another layout for now I replaced it with the U shaped ship with the inner ring of airlocks. The Lanius Cruiser has a commented-out layout in dlcBlueprints.xml with the blueprint name PLAYER_SHIP_ANAEROBIC_3, though the actual room layout of the ship can no longer be found in the game's files. (Source: Original TCRF research) Unused Player Ship Layout PLAYER_SHIP_ANAEROBIC_3 These names were likely originally used as the actual class names, as evidenced by the unused "Truffle Wreckage" ghost ships, which use the Slug Assault layout. In addition to the differences in prefixes, some enemy ship classes also have differing internal names, perhaps most notably the Slug ships the Slug Interceptor (jelly_button), the Slug Light-Cruiser (jelly_croissant), and the Slug Assault (jelly_truffle). It is perhaps also worth mentioning that the Zoltan ships are still called 'Energy' in their class names in-game. "The Shrike" is also the name of the Lanius Cruiser's 'B' layout. The Lanius are also occasionally referred to as "Shrike", and, informally, "metal aliens". The most notable things here are the Engi ("circle"), the Slugs ("jelly"), the Zoltan ("energy"), and the Lanius ("anaerobic"). Some of the internal names of the species and ship classes don't match their final, in-game names. Otherwise-used events that have unused commented-out sections. |
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