3/11/2023 0 Comments Swallow your fear pathfinder![]() ![]() Just waiting to see where the final resting place for those effects will be. The effects from BMOS's 'Extended Natural, Shield, and Armor AC Bonus' will definitely be added. Having said that, there are certainly some other extensions that will be added. And I would liek to try and minimize that as much as possible. And that is ok, if you don't want to use the Full Overlay extension you can just use the original PFRPG - Spellbook that doesn't require any extensions.īut if this module ends up using 6 different extensions then the user is forced to have all of them if they want to use the module. As it stands right now this module forces you to use the Full Overlay. One of my concerns is the line between functionality and forcing multiple modules on people. I want to get everything working with the Full Overlay first, then I will look at adding additional extensions. Will the AURA effects from bmos extension will also see their place in this den of pure genius incredible greatly coded effects?Probably. ROLLON - These are all for auto rolling against the Confusion Effects table. Form of the Exotic Dragon I, II, III - sovereign.Conjure Deadfall - new damage entry for CL/3.Vermin Shape I, II - save vs mindaffectingĬL/3 (thirdcl) - Duration/Damage, Not Effects.Tower of Iron Will I, II, III, IV, V - mindaffecting -> SR.Tough Crowd - save versus enchantment, illusion.Thought Worm I, II, III, IV - save vs mindaffecting.Suppress Charms and Compulsions - save versus charm, compulsion. ![]() Protection from Spells - save versus spell, spelllike.Intensify Psyche - save versus spell, emotion or pain SAVE DC.Form of the Exotic Dragon I, II, III - umbral (death).Form of the Alien Dragon I, II, III - nightmare (mindaffecting), occult (evil), void (emotion).Angelic Aspect, Greater - save versus poison.See next post for details of all the spells that have effects from the Full Overlay Extension. It won't break anything have both of these loaded but you will end up with duplicates of all the spells. Note: If you are using this module you probably want to remove, or unload, the original 'PFRPG - Spellbook' module. At that point I will merge it back into the main 'PFRPG Spellbook' thread. This also means that the changes for this module will be posted in this thread until this module is 'ready for primetime'. If, however, you are ok with a module that will be changing relatively often please do down load it, test it, and let me know of anything I missed. So, if you aren't interested in dealing with this 'beta' version of the spellbook I would hold off on downloading it for a little while. I will post updated versions as quickly as new spells get identified. If there are any spells that you see that I have missed please let me know.ĭue to the fact that I am sure there will be quite a few changes to this in the next few weeks this will be somewhat of a work in progress for the first few weeks. I have tested all the effects and they look to all be working.īut I am sure that there are many more spells that could be modified that I have missed. This is my first pass at extending the PFRPG - Spellbook to use the features available from Kelrugem's Full Overlay extension. Fixed the error with opening spell lists from the library. Version 1.2 - Added effects for some new spells. ![]()
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